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Dyno'd the car today (mustang dyno FTL!)

Posted: Sat May 23, 2009 11:01 pm
by supertrick_05
Well the local sport compact crew had a dyno day at Archer Racing from 8-7 today @ $50 per hour, and I signed up for the 1-2pm spot, but got bumped down to 4-5pm cuz someone had to leave earlier than expected. Anyways, I got 4 runs and the best numbers I got was 100.4 peak hp and 105.6 peak tq, which isn't bad for a mustang dyno. Now I have something to build off of for when I start modding the engine. Naiya looks good, but now she has to get more ponies so she can back up the look. So here's a few pics and a video:
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Neon run
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Posted: Sat May 23, 2009 11:06 pm
by Passt
Cool ^^. I wish I had original numbers.

Posted: Sun May 24, 2009 12:11 am
by supermike
What's different with a mustang dyno... besides it giving you lower numbers?

Posted: Sun May 24, 2009 2:53 am
by jetas
idk why that looks like so much fun.

Stupid question, but wat would happen if u smash on the brakes after doing the pull?

Posted: Sun May 24, 2009 5:22 am
by srtjesse
the wheels stop i might be wrong haha lol

Posted: Sun May 24, 2009 5:38 am
by PhillyLS1
supermike wrote:What's different with a mustang dyno... besides it giving you lower numbers?
Load

Posted: Sun May 24, 2009 6:56 am
by neonpla
if you are thinking of modding your motor, boost or bust.. dont waste your money on a n/a build.

Posted: Sun May 24, 2009 10:23 am
by supertrick_05
neonpla wrote:if you are thinking of modding your motor, boost or bust.. dont waste your money on a n/a build.
Yes, I've established that. My plan as of now is to get MS, and do a few mods to the car N/A (cam, tb, etc) , but the mods will support boost when I get that far.

Posted: Sun May 24, 2009 2:00 pm
by contagious18
ill b doin a dyno in a couple weeks. those numbers aren't bad