Anyway, it's called Street Wars. It started out in San Fran, made its way to LA, NY, and now over seas.
http://www.streetwars.net/index.php
In a nutshell:
Every player or team of players is an assassin and a target. The object is to "kill" your target - with a water pistol, you psycho! - before you are killed. When you complete a kill, you inherit your victim's target and the game continues until there's one person left standing.
So if you watch and love 24, Alias, or any action movie, this is for you. Instead of watching a movie, you're basically in a movie.Players are given their target's photo, home and work addresses, schedule and phone numbers. They can kill them anywhere except on the block where they work.
I would love to do this.
It's so sweeping the nation. Here's an excerpt from a newspaper over here:
The best part is that you can go about this however you want. Disguise yourself as a delivery person, stake out the opponent's block, hide around a corner.Day 1
I'm summoned to a dark cobblestone street in Manhattan's Meatpacking District to pick up the dossier on my "target."
The Shadow Government agents - who appear to have liberated their outfits from the Beastie Boys' "Sabotage" video - hand me a folder marked "Top Secret."
Inside, there are rules: I must make a "kill" attempt in the first week. I can't attack my quarry on the block where he works. "Weapons" are limited to water pistols, Super Soakers and water balloons.
I flip to the last page and take a breath: There I see the name and photo of my mark: Oscar Lopez, 26. Lives in Williamsburg, Brooklyn. Works at Todaro Bros., a gourmet deli on the East Side.
He looks kind of sweet. I almost feel sorry for him.
Day 2
Lopez lives in a walkup on a deserted street with virtually no hiding spots. The doorbells have no names and none of the neighbors looks friendly. Either I need to get him just after he leaves work or I'll have to be very creative.
Of course, in this age of orange alerts, it feels a little tasteless to be skulking around with a pistol in my pocket, hunting human prey. But the sinister edge is dulled by the sheer goofiness of the game.
Day 3
The killing can officially start a minute after midnight, so I start concocting schemes to lure Lopez into a trap.
Maybe I'll have a friend who owns a Williamsburg bar send him free-drink vouchers. Or maybe I'll call his landlord and persuade him to let me inside.
At the same time, I have to watch my back. My editor lets me out of work half an hour early so I can bike home to Brooklyn and be safely ensconced in my apartment before midnight - and avoid being killed.
Day 4
I'm on high alert as I leave home. Instead of using the front door, I go through a back courtyard, and the super lets me out a gate used for trash disposal. I look over my shoulder all the way up the street. It doesn't appear anyone is following me...






